Unevolved
1
1
Fanfare: Discard a non-Neutral card from your hand, then put 1 of the following into your hand depending on the discarded card's class.
-Forestcraft: Arisa, Evergreen Arrow
-Swordcraft: Erika, Loyal Swordsavant
-Runecraft: Isabelle, Intrepid Mage
-Dragoncraft: Rowen, Dragon Lance
-Shadowcraft: Luna, Soul Keeper
-Bloodcraft: Urias, Final Vampire
-Havencraft: Eris, Atoned Priestess
-Portalcraft: Yuwan, Dimensional Avenger
She once lived her days a blank slate, empty but for her purest soul, innocent in her ignorance. But then, a boy stumbled into the hallowed glade and she learned something never meant to be—love.
Evolved
3
3
Evolve: Banish an enemy follower with 3 defense or less. If both players have 10 play point orbs, deal 10 damage to the enemy leader.
The vessel's once-empty heart brims over with emotions: the joy of friendship, the fury at injustice, the sorrow of separation, the bliss of laughter. They transform her—here and now—into a vessel of hope.
1,000
/ 2,500 (Animated)
Arisa, Evergreen Arrow
Trait -
Unevolved
1
1
Fanfare: If at least 2 other cards were played this turn, summon a Forest Guardian's Bow.
Whenever this follower's attack or defense is increased by an effect, deal 1 damage to all enemy followers.
Evolved
3
3
Evolve: Choose - Put a Gale Arrow or Storm Arrow into your hand.
Whenever this follower's attack or defense is increased by an effect, deal 1 damage to all enemy followers.
Erika, Loyal Swordsavant
Trait Officer
Unevolved
2
1
Storm.
Fanfare: Rally (7) - Put a Killer Instincts into your hand.
Whenever another allied follower or amulet comes into play, gain +1/+0 until the end of your turn.
Evolved
4
3
Storm.
Evolve: Rally (15) - Put an Erika's Sleight into your hand.
Whenever another allied follower or amulet comes into play, gain +1/+0 until the end of your turn.
Isabelle, Intrepid Mage
Trait -
Unevolved
3
3
Fusion: Runecraft followers
Whenever cards are fused to this card, if it's the first time this match, put a Quadra Magic into your hand.
If it's the second time, put an Insight into your hand.
If it's the third time, put a Crimson Sorcery into your hand.
Evolved
5
5
Evolve: Put a Fate's Hand into your hand. Spellboost the cards in your hand. Recover 1 play point.
Rowen, Dragon Lance
Trait -
Unevolved
3
2
Rush.
Fanfare: Put a Curse of the Black Dragon into your hand.
Enhance (5): Summon a Dragonslayer Spear.
Evolved
5
4
(Same as the unevolved form, excluding Fanfare.)
Luna, Soul Keeper
Trait -
Unevolved
0
2
Fanfare: Put a Luna's Doll into your hand. Necromancy (6): Recover 1 evolution point.
Evolved
2
4
Evolve: Put an Allure of Shadows into your hand.
Urias, Final Vampire
Trait -
Unevolved
3
3
Fanfare: If Vengeance is active for you, draw a card.
Fanfare: If Wrath is active for you, draw a card.
Evolved
5
5
Evolve: Put an A Horrible Night into your hand.
Eris, Atoned Priestess
Trait -
Unevolved
2
4
Ward.
Fanfare: Put a Sphere Relic into your hand. Recover 2 play points.
Evolved
4
6
Ward.
Evolve: Give your leader the following effect - At the end of your turn, randomly summon 1 of the following amulets that is not already in play for you.
-Prism Relic
-Cylinder Relic
-Octarelic
(This effect is not stackable and lasts for the rest of the match.)
Yuwan, Dimensional Avenger
Trait -
Unevolved
1
1
Fanfare: Banish a card in your hand and put a copy of it into your deck. Draw a card.
At the start of your opponent's turn, if Resonance has been activated for you at least 5 times this match, deal 4 damage to a random enemy follower. Then, if it has been activated at least 10 times, deal 4 damage to the enemy leader.
Evolved
3
3
Evolve: Summon an Analyzing Artifact.
At the start of your opponent's turn, if Resonance has been activated for you at least 5 times this match, deal 4 damage to a random enemy follower. Then, if it has been activated at least 10 times, deal 4 damage to the enemy leader.