Flame and Glass, United

Unevolved Flame and Glass, United
Flame and Glass, United
Evolved Flame and Glass, United
Flame and Glass, United
  • Unevolved

    6

    6

    Ward.
    Fanfare: Deal 6 damage to an enemy follower. Give another random enemy follower the following effect until the end of your opponent's turn: Can't attack.
    Can't be targeted by enemy effects.
    Last Words: Summon a Harnessed Flame and Harnessed Glass.

    Where good dwells, so does evil—a pairing as old as love and hate, success and failure, virtue and vice. When the world was forged, heaven and earth were split in two... That was the tragedy's beginning. Let all creation reconcile and merge, as we have done.

  • Evolved

    8

    8

    (Same as the unevolved form, excluding Fanfare.)

    "Only one can extinguish the conflagration of my rage."
    That is why we had to come together, right Glass?
    "Only one can melt and fill the frozen void of my heart."
    That is what compelled us to do what we did, Flame.

Card Details
  • Trait: -
  • Class: Neutral
  • Rarity: Legendary
  • Create: 3,500
  • Liquefy:

    1,000

    / 2,500 (Animated)

  • Card Pack: Rivenbrandt