Unevolved
1
1
Accelerate (1): Return an allied follower or amulet to your hand. Deal 3 damage to a random enemy follower.
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Ward.
Fanfare: Gain +X/+Y. X and Y equal the number of other allied cards played this match split randomly.
The villagers found the spirit in a shadowed thicket, withered palms together in prayer. "W-water... Soil..." They pruned away the dark canopy and nursed the tree back to health. "Thank you. Thank you. Thank you."
Evolved
1
1
Ward.
Evolve: Deal a pool of Z damage divided between all enemies. Z equals this follower's attack.
The villagers found the spirit, basking in light, gnarled palms outstretched. "Water? Soil?" It had grown used to their mercy, to being hand-fed all it desired. "I hunger. I hunger. I HUNGER."
1,000
/ 2,500 (Animated)