Unevolved
7
7
Fusion: Harnessed Flame or Harnessed Glass
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Storm.
Fanfare: If this card is fused with at least 1 card, destroy all enemy cards. Then, if it's fused with both a Harnessed Flame and Harnessed Glass, recover 6 play points.
I am Flame, and I am Glass. We are forever bonded as one, the forbidden amalgamation. Ire and angst no longer cloud my vision... for I have been born anew.
Evolved
9
9
(Same as the unevolved form, excluding Fanfare.)
We are not the first amalgamation to disrupt the world. Gods and demons. Heaven and hell. Justice and evil—all creations of divine providence. Submit to the flame, and embrace crystallization.
1,000
/ 2,500 (Animated)
Harnessed Flame
Trait -
Unevolved
2
1
Strike: Deal 2 damage to the enemy leader.
At the start of your turn, combine with an allied Harnessed Glass to become a Flame and Glass.
Evolved
4
3
(Same as the unevolved form.)
Harnessed Glass
Trait -
Unevolved
1
2
Strike: Deal 1 damage to all enemy followers.
At the start of your turn, combine with an allied Harnessed Flame to become a Flame and Glass.
Evolved
3
4
(Same as the unevolved form.)