Invocation: At the start of your turn, if you've spent at least 10 shadows to perform Necromancy this match, invoke this card.
Fanfare: Give -0/-6 to an enemy follower. (Followers are destroyed when their defense drops below 1.)
If this follower was summoned with an effect, evolve it.
Haha... ha... Bet you were expecting s-some big fancy caster. Well too bad, you've got—huh? ...I look perfect for the job? You, you're just saying that to be nice!
Strike: Necromancy (2) - Give +1/+0 to 2 other random allied followers.
You, you're joking, right? The job is to hex another hex? I guess that could remove it, but... those "glowing reviews" about a "sweet, ta-talented hexcaster" are another story! Who told you that?!
/ 600 (Animated)