Unevolved
3
3
Fusion: Runecraft followers
Whenever cards are fused to this card, if it's the first time this match, put a Quadra Magic into your hand.
If it's the second time, put an Insight into your hand.
If it's the third time, put a Crimson Sorcery into your hand.
Driven by grief, she experimented with the taboo. The world was too big and cold without him. She reached for magic not found in any tome. Perhaps she would find something to fill the void. The world and the mage went on, running in parallel, if not in tandem.
Evolved
5
5
Evolve: Put a Fate's Hand into your hand. Spellboost the cards in your hand. Recover 1 play point.
Come to think of it, I've wandered far from my original goal. Is death something to be tampered with? Maybe it's time I accepted this pain. I'm still looking for answers, and I don't know where I'm going next, but I'll find my way with everybody's help!
1,000
/ 2,500 (Animated)
Quadra Magic
Trait -
Deal 2 damage to X random enemy followers. X equals the number of other different allied spells played this match.
If X is at least 8, put an Elements of Creation into your hand.
Insight
Trait -
Draw a card.
Crimson Sorcery
Trait -
Deal 3 damage to an enemy.
Fate's Hand
Trait -
Spellboost: Subtract 1 from the cost of this card.
----------
Draw 2 cards.
Insight
Trait -
Draw a card.
Fate's Hand
Trait -
Spellboost: Subtract 1 from the cost of this card.
----------
Draw 2 cards.
Fate's Hand
Trait -
Spellboost: Subtract 1 from the cost of this card.
----------
Draw 2 cards.
Fate's Hand
Trait -
Spellboost: Subtract 1 from the cost of this card.
----------
Draw 2 cards.