Unevolved
1
3
Invocation: At the start of your turn, if you have more shadows than cards in your deck, invoke this card.
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Ward.
When this follower comes into play, if you have more shadows than cards in your deck, give your leader the following effect: Once on each of your turns, when you perform Necromancy, gain X shadows and recover X play points. X equals the Necromancy cost. (This effect is not stackable and lasts for the rest of the match.)
I know what you're thinking: you can't change fate, and you can't escape death. Must suck being a human, seeing as you can't tell the future and all. But don't give up yet. Show me some guts—um, the figurative kind—and I'll take care of the rest!
Evolved
3
5
(Same as the unevolved form.)
So you get it now? Death is just a big bully sometimes—you can totally escape him. So who cares if you can't see the future? As long as you show some spine, somebody'll help you. I promise. In fact, that somebody might just be me!
1,000
/ 2,500 (Animated)