Gremory, Death Teller

Unevolved Gremory, Death Teller
Gremory, Death Teller
Evolved Gremory, Death Teller
Gremory, Death Teller
  • Unevolved

    1

    3

    Invocation: At the start of your turn, if you have more shadows than cards in your deck, invoke this card.
    ----------
    Ward.
    When this follower comes into play, if you have more shadows than cards in your deck, give your leader the following effect: Once on each of your turns, when you perform Necromancy, gain X shadows and recover X play points. X equals the Necromancy cost. (This effect is not stackable and lasts for the rest of the match.)

    I know what you're thinking: you can't change fate, and you can't escape death. Must suck being a human, seeing as you can't tell the future and all. But don't give up yet. Show me some guts—um, the figurative kind—and I'll take care of the rest!

  • Evolved

    3

    5

    (Same as the unevolved form.)

    So you get it now? Death is just a big bully sometimes—you can totally escape him. So who cares if you can't see the future? As long as you show some spine, somebody'll help you. I promise. In fact, that somebody might just be me!

Card Details
  • Trait: -
  • Class: Shadowcraft
  • Rarity: Legendary
  • Create: 3,500
  • Liquefy:

    1,000

    / 2,500 (Animated)

  • Card Pack: Uprooted (16th)