Choose: Use play points equal to this card's cost and play this card as a Luna's Game or Aenea's Friendship.
Necromancy (4): Instead Reanimate (4), Reanimate (2), Reanimate (1), restore 4 defense to your leader, and put a Fleeting Joy into your hand.
A chance encounter brought together two souls. Friendship gave life to courage, and courage blossomed into hope. Maybe the meeting wasn't accidental; maybe it was fated all long. "I can fight. I'm not alone anymore, and that makes me strong!"
/ 600 (Animated)
Until the start of your next turn, your leader can't take more than 5 damage at a time.
Enhance (9): Randomly put 4 different Machina followers (excluding Aenea, Amethyst Rebel) from your deck into play.
Reanimate (4), Reanimate (2), and Reanimate (1).
Restore 4 defense to your leader.
Put a Fleeting Joy into your hand.