Invocation: At the end of your turn, if you have at least 4 play points and there are no allied Colosseum on Highs in play, invoke this card.
Fanfare: If any other allied Colosseum on Highs are in play, draw 2 cards and destroy this amulet.
Until this amulet leaves play, both leaders have the following effect: Once on each of your turns, when you play a follower, give it +2/+2 and Rush.
A colosseum borne on the back of a god. The strongest of the eight realms gather here to bask in the admiration of thousands. With entire worlds at stake, there is no holding back—the entire colosseum breathes in a single, fevered rhythm.
/ 600 (Animated)