Cradle of Dark Divinity

Unevolved Cradle of Dark Divinity
Cradle of Dark Divinity
Evolved Cradle of Dark Divinity
Cradle of Dark Divinity
  • Unevolved

    4

    5

    Fanfare: Restore 3 defense to your leader. If an allied Naterran Great Tree is in play, gain the ability to evolve for 0 evolution points.

    At last we have found the dark deity. Let us fall to our knees in reverence. The abnormal bat, werewolf, and vampire. All. Sprang. From this. This font. The font of. Madness. Madness itself.
    —Survey team captain's scrawled journal entry

  • Evolved

    6

    7

    Evolve: Give your leader the following effects.
    -At the end of your turn, if you have at least 8 cards in your hand, randomly discard cards until you have 7, then deal X damage to the enemy leader. X equals twice the number of cards discarded.
    -At the start of your turn, draw a card.
    (These effects are not stackable and last for the rest of the match.)

    Great, great, great, great, great deity. No. Myself? Your power. Please. Stop? It will spread. Outward. Without. Cease. No good. Madness.
    —Twisted scrawl

Card Details
  • Trait: Natura
  • Class: Bloodcraft
  • Rarity: Legendary
  • Create: 3,500
  • Liquefy:

    1,000

    / 2,500 (Animated)

  • Card Pack: Verdant (14th)