Invocation: At the start of your tenth turn or later, if you can evolve and have at least 1 evolution point, use 1 evolution point and invoke this card.
Until this amulet leaves play give your leader the following effects: Whenever you play a card deal 2 damage to a random enemy. Whenever you play a card, if there are no followers in your deck, recover 1 play point.
A faint, insinuating voice guides your footsteps, and you find yourself before an unassuming storefront. Inside that establishment long forgotten by the masses, you feel the heat of countless stares. Selections here are made by the items, you realize, not the customers.
/ 600 (Animated)