Invocation: At the end of your turn, if you have at least 5 play points and an allied Heaven's Gate is not in play, put a Heaven's Gate from your deck into play.
Until this amulet leaves play, both leaders have the following effect: At the start of your turn, subtract 3 from the cost of a random card in your hand. If there are no duplicate cards in your deck, subtract 10 instead.
"I've gone through this gate so many times, it doesn't even phase me anymore." —Lyrial, Celestial Archer
"Why exactly have you been going back and forth so much?" —Ephemera, Angelic Slacker
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