Accelerate (3): Put a follower that originally costs 3 play points or less from your hand into play. Give it Rush. Give your leader the following effect - On each of your turns, deal 1 damage to the enemy leader the first time an allied follower attacks. (This effect lasts for the rest of the match.)
Affirmative. It's a long shot from here... But this rifle isn't just for show. I always hit my mark.
R-really it was nothing... Don't praise me like that right after battle... I don't know—it just makes me self-conscious. Argh! Don't you think we're both a little too old for teasing like this!
/ 2,500 (Animated)