At the end of your turn, randomly put 1 of the following cards into your hand: Mysterian Missile or Mysterian Circle. If you have played another Mysteria card this turn, put a Mysterian Rite into your hand instead.
It's all about keeping up appearances, they say. As class president, I have to set an example for everyone!
(Same as the unevolved form.)
As long as you set your mind to it, surely a bright future awaits you! Come on everybody, let's hit the books!
/ 600 (Animated)
Deal 3 damage to an enemy follower. Deal 1 damage to the enemy leader.
Summon a Clay Golem. Give Ward to allied Clay Golems.
Whenever you play a Mysteria card, if this card costs 5 play points, change its cost to 3.
Deal 3 damage to an enemy.
Summon a Guardian Golem.